I intercept systems. I architect sensory disruption.
Intercepting institutional scripts through analogue material studies, biometric feedback, and sensory disruption.
Systems are designed to preserve efficiency, conceal their own mechanics and domesticate the body. My practice forces those systems into the light. I don’t make art; I orchestrate material and biometric friction to stress-test the environments we live within.
I work at the intersection of arts and mental health literacy - using photography, glitch and spatial disruption to build adventures that have physical weight and sensory bite. I provide the blueprints, the aesthetic grit, and the conceptual backbone. I partner with technical teams to ensure the final output is as sharp as the original concept.
the blueprint archive
01 | dead relic (In development)
A live activation of biological input vs. industrial control.
A custom-built cyberdeck glitch engine hooked to a biometric necklace. Heartbeats and voice signals dictate the degradation of real-time video feeds, projected at cinematic scale. The system is punctuated by the inductrial, mechanical pulse of a Ford ute engine. A system that breathes, glitches, and fails in real-time.
02 | between wash cycles (Material Studies)
Photography as a history of decay.
Analogue prints aren’t meant to survive. I run them through industrial domestic wasing cycles - heat, water, and mechanical agitation - until the image is a scarred record of care and erosion. This is a mapping of how we carry our past until it tears.
03 | Spatial Interventions (systemic Proposals)
Fracturing the loop.
Architectural and structural interventions designed to break the consumer and institutional scripts that govern public movement. I build the blueprints for space that doesn’t just hold the viewer, but confronts them with their own conditioning.
descent
descent
the concept engine | raw audio and text documentation
caitlin kozman
Available for creative direction and installation lead roles.